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Flight

Type: P · Target: 4 · Duration: S · Drain: +2 (L)

 

This spell is a specialization of the Levitate spell, allowing the caster to fly at great speed. The caster can move at a rate of speed equal to his Magic Attribute multiplied by the number of successes from the Sorcery Test (up to a maximum number of successes equal to the spell's Force) times five in meters per turn.

The target number of the Sorcery Test is increased by +1 for every full 100 kilograms of mass to be moved by the spell, including the caster's own body, his clothing and equipment. The caster chooses the maximum weight allowance when casting the spell; if this maximum is exceeded later, the caster will be forced to land or even crash uncontrolled according to the gamemaster's discretion.

If maneuvering in tight surroundings or forced to suddenly evade obstacles, the caster might have to succeed in a Quickness test against a Target Number determined by the gamemaster. Assume that a speed of one fifth of the maximum speed is usually a safe speed to maneuver indoors or in combat situations.

If the caster bumps into anything while flying, both he and the object he crashed into take a damage according to the Impact Damage rules on p. 145, SR3. The caster's impact armor protects him against this damage. Combat pool cannot be used to assist in the Damage Resistance Test. Reduce the damage to the object by one level, as the impacting magician tends to be a soft projectile.

This spell can only be used on the caster and anything he is carrying.

 

Power: Physical Spell (+1), Sustained Spell (+1)

Level: Minor physical change (M), Voluntary Target (-1), Touch Range (-1), Increased speed (+1)