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Dungeon
Master
Everybody who
has seen the animated D&D-TV-series knows that the Dungeon Master is not some
invisible, intangible figure, but just another person who is just good at
hiding.
The DM Prestige Class is chosen by powerful wizards and
sorcerers who wish to quit the life of active adventuring. Instead, they prefer
to manipulate events behind the screens, starting their own little agendas and
sending adventurers on more or less interesting and thrilling quests.
All DMs share the mysterious idea of being disconnected from
the rest of the world, even going so far as to make some kind of physical
barrier - the so-called DM Screen - responsible. Whatever the nature of this DM
Screen, be it an abstract idea, a belief system or even a real, tangible wall of
some kind, all DM's develop a mystic connection to it. They learn to use their
separation from the world to shield themselves of danger, to cover up their
plans and intrigues, and plot their campaigns from a safe hiding place.
All DM's are wizards and sorcerers, as only devoted arcane
spellcasters are able to develop the connection to the Screen. Are large
percentage are wizard specialists, all developing their own style of DMing.
Illusionists
are reputed to be the best Dungeon Masters, known for their vivid landscapes and
creative adventures. They are closely followed by Enchanters, whose NPC’s can
only be described as charming. Diviners are without doubt best informed about
the campaign world and laws of the world.
Conjurers
tend to concentrate on the pure Hack and Slash component, sometimes ignoring
hindrances such as storylines or world consistency altogether and just skipping from
combat encounter to combat encounter. Necromancer DM’s are known for their
recurring villains, while Evokers are feared for sudden and somewhat mysterious
PC deaths, usually relying on divine interventions (i. e., a lighting out of
clear sky) to keep the story going.
Transmuters
have an ill reputation for changing already established storylines, messing
around with PC stats and characters and constantly changing entire rule
complexes. Abjurer DM’s have a very defensive attitude about gamemastering,
often letting the PC’s take initiative and concentrating on throwing obstacles
in their way instead of creating a plotline of their own.
Sorcerers are prone to relying on the same tricks and monsters in all their
plots, and although they are adept at rearranging their preferred plot
components, their stories tend to get repetitive and a bit boring after some
time.
NPC DM's are hard to find at the very best, usually revered
as the incarnated favour of Heaven itself, but usually believed to be creatures
of myths and fairy tales.
Hit die: d12
Requirements
Attributes:
Charisma 10
Skills:
Hide 10 ranks, Bluff 10 ranks,
Knowledge (“The rules”) 1 rank
Special:
able to cast arcane
spells of 7th level or higher
Class
Features
Class skills: Appraise, Bluff, Craft, Diplomacy,
Forgery, Hide, Intimidate, Knowledge (all skills taken individually), Profession,
Sense Motive, Use Magic Device, Spellcraft
Skill Points per Level: 12
|
Class
Level |
Base
Attack
Bonus |
Fort
Save |
Ref
Save |
Will
Save |
Special |
|
1st |
0 |
2 |
2 |
2 |
Cover of the Screen |
|
2nd |
1 |
3 |
3 |
3 |
Allies of the Screen |
|
3rd |
1 |
3 |
3 |
3 |
Mystery of the Screen |
|
4th |
2 |
4 |
4 |
4 |
Power of
the Screen |
|
5th |
2 |
4 |
4 |
4 |
Protection of the Screen |
Cover of
the Screen: The DM learns to hide behind his
screen, gaining partial cover against all attacks and a +8 circumstance bonus on
Hide checks.
Allies of
the Screen: Invoking ancient vows of loyalty
connected to the Screen, the DM gains many allies among the monstrous population
of the world. He can cast spells of the Summon Monster and Summon
Nature’s Ally list at will, with a caster level equal to his character
level. He can use spells with a spell level of up to twice his class level. At
fifth class level, he gains access to the Gate spell (summon variant
only).
Mystery of
the Screen: The DM’s hiding ability extends into
the supernatural, and he and his plans cannot be learned about by Divination
spells except by Detect Chaos, Augury, Divination, Commune, Legend Lore and
Contact Other Plane.
Power of
the Screen: The Screen grants the DM absolute
control over the environment. He can use Weather Control, Veil, Reverse
Gravity, Earthquake, Move Earth, Disintegrate and Wall of Stone at will with a caster
level equal to his character level.
Protection
of the Screen: The DM Screen gains powerful
protective powers, granting the DM a Damage Reduction of 50/-, a Spell
Resistance of 50+class level and all the immunities of Undead. |